In 2016 I completed my Master in Visual Arts / Graphic Design with the project titled Honesis Pt. II. In this installation I recycle audiovisual cues from the science fiction genre by creating abstract user interfaces and soundscapes for a fictitious spacecraft. Both the visual aspect and the soundtrack have their own defined properties and animate between specific parameters, making it that the installation would (quite literally) never be experienced the same way.
By using the pure pixel and RGB-values I invoke a connection to the fundamental quality of the display-screen (or image projection). In order to stay away from video and audio compression I used an environment called Unity, usually preserved for video game-development. This software allowed me to visualize 3D artwork dynamically with variable camera movement, altering soundtrack and generative animation – creating the endlessly different experience.
The soundtracks were originally produced through cutting, overlapping and editing all kinds of recording-sessions. Field-recordings, digital synthesis, granular treatments, frequency-shifting and various mixing techniques were all part of my arsenal.
You can watch a small recording of the installation above, there’s also a visual web-translation of the main projection and you can stream and download the soundtrack from Bandcamp.
Watch a 24-track playlist below, using the original soundtrack and screen-recordings of the generative visuals.
Several 3D modeling visualisations for interior, exterior, architectural and exhibition booth design projects.
Software: Blender, Google SketchUp, Maxon Cinema 4D, Autodesk 3ds Max. Cycles, V-Ray and other rendering engines.
PLUS-ONE Gallery 3D visualisation for PLUS-ONE, a leading influential contemporary art gallery based in Antwerp.
Interior Awards submission 3D visualisation for Courtray Design Biennale Interieur stand designed by theMoodstudio, multidisciplinary design studio for set design and event production.
Castle Coburg renovation visualisation for PIETER VANDENHOUT N.V. design office under 3DVV.
Various real estate development projects visualised for various clients of 3DVV.
Various booths and stands visualised for Jacaranda under 3DVV.
Videogame 3D Car modeling, lighting, materials and coloring for game-concept.
Mirror Mirror Motionreel, 2016 Animations of various projects by visual communication agency Mirror Mirror for their anniversary event.
In the summer of 2015 I interned at Mirror Mirror and got to work on the visual identity of Integrated 2015, the renowned biennial art & design conference in Antwerp. With art direction of Ben Boliau I produced videobumps, videopromo, GIFs and high-resolution optical illusions shown at the conference and used in all the surrounding communication.
A selection of animated loops below, you can see them live in action too.
Series of threedimensional organic forms used in advertising.
Acrylic on paper, digital editing.
Adobe Illustrator, Adobe Photoshop.
Adobe After Effects.
297 mm ✕ 420 mm.